First random picture is a horribly cropped photo of the "Self introduction exercise" I did in class. It was actually the first time I'm doing such a thing, and I have to admit it was quite fun. Probably because I was filling it out with nonsense. They're actually true things, more or less.
Anyway, this blog is for the Creative Thinking module.
Following this, I will write things of the Tim Brown video in bullet point form while I actually play the video simultaneously. Everything else is after the cut~
TIM BROWN: TALES OF CREATIVITY AND PLAY
- adults(and students) fearing judgment of peers. fear and embarrassment cause conservative thinking
- adults lose freedom, get more sensitive than kids
- security - more free to play and take risks
- thus, feeling comfortable with people working with/being relaxed is important
- playfulness is important because helps us feel better, do better...
- kids are more engaged with open possibilities
- what is it/what can I do with this
- that openness is beginning of exploratory play
- boxes offer unlimited amount of choices as compared to the toys within them (so kids may play with them a lot more)
- ~variation on themes~ (eg. the drawing circle exercise)
- testing psychedelic drugs on creativity - came up with many valid solutions. the drugs made them forget the adult behaviors that got in the way of ideas
- experimentation. not stopping at the first solution
- construction play is a powerful way to learn
- "thinking with your hands" - building prototypes - quickly getting the thinking into the real world
- building prototypes better than just describing
- for non-physical - roleplay (acting it out)
- worth taking roleplay seriously instead of just dismissing (get used to the roles)
- roleplay for experiences (getting a sense)
- willingness to play
- [playful exploration, playful building, roleplay]
- play has rules especially if it's group play
- able transition in and out of play, different experiences
- divergence ("play")/ convergence (more serious)
- can be serious and play
- need trust to play
- need trust to be creative
- exploration(quantity) / building and thinking with hands / acting it out
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